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TT3 R2 M3: Space vs DookieMonster

Discussion in 'Magnolia Stadium' started by SinRaven, May 17, 2013.

  1. SinRaven Son Raven Jesus

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    Magnolia Stadium presents
    Trial Tournament 3

    For a list of rules and character abilities/restrictions, please refer to the Guide (http://www.narutoforums.com/showthread.php?t=872462) and Tier List (http://www.narutoforums.com/showthread.php?t=884935).


    ROUND 2 - MATCH 3


    Space

    Mirajane [60]
    Fukuro [20]

    vs

    DookieMonster

    Brain [48]
    Hoteye [30]
    Bisca [2]




    Location: Magnolia Station (http://www.mangapanda.com/135-7126-2/fairy-tail/chapter-11.html)
    Distance: Medium

    Spoiler:

    Medium: The teams start at an appropriate distance with the railroads and trains separating them.
    Line of Sight: NO
     
  2. LovePeaceandHope Active Member

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    Some interesting options for both teams.

    Definitely not the best matchup for a Mira team but at the same time.....its Mira.
     
  3. DookieMonster Just a fan

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    Spoiler: Strategy


    Nicki Nicki Nicki Mirajane

    PHASE I
    • Bisca will hide until she is needed and will be communicated with Brain via Telapathy as she also scouts/tracks enemy movements etc.
    • Klondoa will fly and scout the area being as discreet as possible. Relaying enemy position as they are discovered via telepathy. He will utilize bullet magic (http://i22.mangapanda.com/fairy-tail/151/fairy-tail-754051.jpg) to disable, distract, and to kill enemy with head or heart shots during opportune moments that Brain dictates.
    • Brain will archive/hijack the area and Fukurou (find out strategy or fool him to go opposite way of my team) if possible and if necessary utilize mini-dark rondo or dark caprico to allow access to dirt for Hot eye.
      Hot eye will immediately take us underground via Liquid ground. (You will notice that tracks for the train are lined with dirt (http://www.mangapanda.com/135-7126-2/fairy-tail/chapter-11.html) [1 (http://www.mangapanda.com/135-7126-8/fairy-tail/chapter-11.html)]. If easier we'll just go outside/jump onto tracks to go underground.
    PHASE II​

    We will utilize the fact that the enemy can't track at all. Hoteye will be using Heaven eye to track the enemy at all times even during phase I.

    • Once underground and if Mira is still within the building we will collapse the building via Liquid Ground and Dark Caprico if necessary to break certain structures/pillars. We will do so from outside of building to be safe. Klondoa/Bisca will lure the enemy back into building by being a little fly pestering them with bullet magic or being noticed on purpose. Brain could hijack (http://i33.mangapanda.com/fairy-tail/153/fairy-tail-831644.jpg) the enemy to lure them back into building if needed also.
    • Brain will capitalize on building collapse along with Hoteye in a combination of Liquiid Ground + Rondo or Caprico instead of blowing the ground up, Hoteye will utilize Liquid Ground to capture the enemy (http://www.mangapanda.com/135-7256-5/fairy-tail/chapter-141.html) and bring them underground (not to him/brain), but to suffocate/trap them allowing Brain to launch Dark Caprico or Dark Rondo to finish them off.
      -+-+-+-+

      Between the Phases​
    • Hoteye will fashion tunnels allowing more room space whilst they are all underground as the match progresses (air holes will be made also). As you can see here --> Dark Rondo (http://i2.mangapanda.com/fairy-tail/156/fairy-tail-888170.jpg) be just as effective from underground just as Dark Caprico (http://www.mangapanda.com/135-32523-5/fairy-tail/chapter-152.html) always will be. If Building Explosion/Collapse doesn't finish the enemy. Sniping them with Caprico and waiting them out from underground will be our choice of combat.
    • We will even take the chance of luring the enemy be creating a hole large enough for a team to enter/exit that leads our tunnel network (It will lead straight down then loop back up to our network). Say like Bisca or Klondoa will flee into this hole luring Miraj/Fuk into it. Hoteye will be monitoring this entrance. Team will lure Nicki Miraj into it to enter to blitz the shit out my team, but it will be boobtrapped with another bomb from Brain and Hoteye Liquid Ground Manipulation to trap Mirajane under ground to finish her. We will use this tactic if Mirajane pursues my team underground.
     
  4. SinRaven Son Raven Jesus

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    Knowledge:
    On my team: Only knowledge on Mirajane
    On his team: Only knowledge on Bisca (though Mirajane might know Brain was the leader of Oracion Seis and thus is a strongish guy)

    Strategy:
    note that it's medium distance (http://www.mangapanda.com/135-55234-14/fairy-tail/chapter-191.html), which should make the station a little bit larger than showed here (http://www.mangapanda.com/135-7126-2/fairy-tail/chapter-11.html).
    Mirajane will immediatly transform into her Satan Soul and together with Fukuro she flies up. The station has at least three levels (http://www.mangapanda.com/135-7126-2/fairy-tail/chapter-11.html), so there should be enough room for flight.
    When flying up we can easily scout for the enemy, since we can now look past the trains. When we found the enemy, we will immediately fly towards them. While flying, our first target will be Bisca, which Mirajane will take out with a simple Yami (http://www.mangastream.to/fairy-tail-chapter-220-page-15.html). Also, should they send in ranged attacks towards us while we're flying, we're prepared to dodge. Mirajane's exeptional speed should make her dodge pretty much everything.
    Note: Her speed is this high: She could dodge Azuma's explosion (http://www.mangastream.to/fairy-tail-chapter-220-page-13.html) while being captured just a second beforehand. (http://www.mangastream.to/fairy-tail-chapter-220-page-12.html)

    If the enemy should move to another location and leave Bisca's body (assuming she is taken out, which she should), our team will first move to the body, after which Fukuro will eat her and take her sniping powers for his own (http://www.mangapanda.com/135-7203-17/fairy-tail/chapter-88.html) simply take her sniping rifle.
    We will now move towards Hoteye and Brain and while underway, Mirajane will keep firing Yami's towards them, while Fukuro will try to snipe 'm (if he has the rifle). Note that Fukuro might have trouble sniping while flying. It doesn't matter as it simply serves as a distraction to stop the enemy from having openings to attack. We are still prepared to dodge nonetheless.

    While finally nearing on the enemy, we will start going into CQC. Mirajane will circle around the enemies to keep them from focusing on her. When given an opening, she will move to Hoteye, punch him a few times and while punching put him to sleep. (http://www.mangastream.to/fairy-tail-chapter-52-page-16.html) When he is put to sleep, Fukuro will eat Hoteye and take his powerz and utilize them to attack Brain.
    Mirajane will also go into CQC with Brain and will also try to put him to sleep with her magic. It should work, giving us the win, but otherwise she will just obliterate him with punches and kicks till he has no body left. Fukuro will assist her with Hoteye's magic, Bisca's sniping and by sending his jetpack (http://www.mangapanda.com/135-7203-12/fairy-tail/chapter-88.html) to attack him. Should Brain (or anyone else in earlier parts of the strategy) come close to Fukuro, he will simply attack with Judgement. (http://www.mangapanda.com/135-7200-18/fairy-tail/chapter-85.html)

    What if the enemies hide?
    We have flight and exceptional speed, while also the keen sight of an owl. We would find them sooner or later and move on with the plan. Also, since we are in the air right from the start, they might not even have a chance to hide to begin with.

    What if they move underground?
    Though we have no knowledge on them being able to move underground, they should make a hole to move underground and a bigass hole in a train station would stand out enough to make us think they are in it. In that case Mira will simply bomb the hole with Yamis. Also, since we are in the are right from the start, if they move underground, we should pretty much see them moving underground.
    note, disregard this what-if if you see it as metagaming, which I don't

    What if they split up?
    We will target them in order of strategy. First Bisca, than Hoteye and than Brain, with Fukuro eating them in that order.
     
  5. SinRaven Son Raven Jesus

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    Small rebuttal
    -Brain shouldn't be able to hijack us via telepathy. We voted here (http://www.narutoforums.com/showthread.php?t=906554) that only Cobra is able to do that.
    -A lot of attacks are useless since we are flying and the others we should be able to dodge (especially Mirajane).
    -I don't think it will be easy for your team to collapse the building while underground, without doing collateral damage to your own tunnel. Pretty much means your tunnel is going to collapse, taking yourself out.
    -You can't leave the building. There is a rule that one cannot leave the area.
     
  6. LovePeaceandHope Active Member

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    Not too worried about dookies team needing to be outside of building to collapse roof. Less convinced Hoteye will be able to collpse the roof while underground from that distance though. Don't see that as necessary.

    I find it interesting though that dookie is trying to collapse the whole roof instead of just the portions that Space is under. I kind of thought space would be the one collapsing the roof to give Mira a better view of the location, and to make it easier to avoid caprico sniping and such.

    Bomb trap is an interesting idea.
     
  7. Azeruth TT3 Champion

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    This is a tough one.

    I don't have any real issue with Space's strategy, he's got them flying and attacking from the air. Simple enough.

    As for Dookie's strategy, I don't know how Brain and Hoteye manage to take down the pillars from underground. Brain's probably going to struggle firing Rondo/Capriccio from underground up to ground level, even with Hoteye directing him, and I don't know if Hoteye can manipulate through the ground without damaging the ground where he is.

    Also being in the air means Mirajane and Fukuro are likely out of Hoteye's attack range as well. Basically Dookie's team stays underground but I don't see how they can do much, while Space's team is in the air and they can't do much aside from break Klodoa and kill Bisca.
     
  8. Melodie ̣

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    Look at the location. even if they're flying, his attack should be within range.
     
  9. DookieMonster Just a fan

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    In my between the phases section. There is link of Dark Rondo coming from underground. Dark Caprico is a penetrating magic that even went through Jura's rock. Both are clearly capable of moving underground, but hoteye is there to make essentially a channel for the attacks to go through utilizing his liquid ground where he has complete control of dirt.

    Collapsing the roof will be relatively easy by either method of blowing the building up or by targeting pillars and important parts of that holds the train station. Brain can distinguish the points we need to destroy with his archive and hoteye can hoteye can locate the points.

    Also it is very likely that klondoa will lead mirajane into bomb trap or into our tunnel trap. Either way mirajane will eventually run out of magic power from using satan soul to long like she did against Azuma and imo against freed.
     
  10. Melodie ̣

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    • First of all, she did not run out of magic power against Freed. It's the opposite the entire battle was to note how much magical power Mirajane has. She only stopped because she remembered Lissana, and she don't want to kill a member of Fairy Tail.
    • As for Azuma, she was gimped from the start. Thanks to her rustiness, she can only use Satan soul to it's fullest potential once. and in the tenrou arc she used it when she 'fought' Evergreen and Elfman.
    • And last but not least, I don't know which incineration of Mirajane this is, but assuming from the 'restrictions' this is post-timeskip Mirajane. who showed the ability to transform three times in the same day without any sign of fatigue.
     
  11. LovePeaceandHope Active Member

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    I agree with Azereuth in that, this is a hard match to decide.

    I'm leaning slightly towards every so slightly towards Dookie atm.

    On one hand, dookies got some legitimate ranged attacks to attack Mira with and a decent means to avoid Mira nukes. Depending on how we interpret the bomb part, that also gives him a legitimate way to put some real hurt Mira.

    On the flip-side, Mira's not going down easy and if she spots where the enemy's attacking from, I kind of wonder if nuking the spot wouldn't just wipe them out.
     
  12. SinRaven Son Raven Jesus

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    A few things to note:

    -When Hoteye uses Liquid Ground, he pretty much makes everything in the trajectory of the attack liquid [1 (http://www.mangapanda.com/135-7256-4/fairy-tail/chapter-141.html)][2 (http://www.mangapanda.com/135-7249-11/fairy-tail/chapter-134.html)][3 (http://www.mangapanda.com/135-31420-10/fairy-tail/chapter-151.html)]. If he were to use it underground, he would make the ground in his own tunnel Liquid and thus will collapse the tunnel they are in, resulting in their demise.

    -Hoteye has never shown to be able to manipulate the Liquid Ground. He can turn ground Liquid, sometimes resulting in waves, but that's it. There is no way he can capture us with it, especially not since we're flying in this big ass area, which brings me to the next point.

    -Melodie stated that the location is not big enough for us to attack Dookie's attacks. Well, I beg to differ. Two of the things I noted in my strategy I did on purpose, to explain how much room there is to fly/dodge attacks. Look at the location (http://www.mangapanda.com/135-7126-2/fairy-tail/chapter-11.html). It might not seem like it, but this train station is bigass. There are at least three levels and if you look at how small the people are (three could fit atop eachother per level), the train station is at least (3x2x3) 18 meters high, that's quite a lot. Also note that it's medium distance, which means the size of the train station is adapted to the location between Mystogan and Dorma Anim here. (http://www.mangapanda.com/135-55234-14/fairy-tail/chapter-191.html) Conclusion: there is quite a lot of room for us to move in.

    -My previous point also explains this next part: the train station is large. Quite large. Quite quite quite extremely large. Which means that I not only see it collapsing that quickly, I think it would take quite some time for Dookie's team to even start to collapse the thing. They would have to move across the entire distance several times and use up a lot of magic, while also risking to collapse their tunnel network, before they can even see progress coming in the collapse.

    -Brain can't see underground. Hoteye can and he could direct Brain to where we are and help him attack us, but he still can't see. It's gonna be hard for him to aim, especially since the area is huge, like I told before, and since we're also prepared to dodge at every moment (and I don't need to repeat how easily Mirajane can dodge, but also note that Fukuro has high speed with his jetpack (http://www.mangapanda.com/135-7203-15/fairy-tail/chapter-88.html) as well) those attacks are also very likely to miss.

    -There is a specific rule in the guide stating that teams cannot move from one location to the other, meaning that Dookie's team cannot go outside the station to collapse the building. This will also make him risk collapsing the tunnel network even more.

    -I've stated that we would bomb them with Yami's when they are hiding, meaning the obvious holes they make for the tunnel network (as stated by DookieMonster himself) will be bombed as well and thus will collapse. Yet another thing that will contribute to the collapse of the tunnel.

    The way I envision stuff:

    Bisca and Klondoa are taken out before they can even say 'tarter sauce'. Hoteye and Brain will move underground, trying to collapse the roof while also trying to attack us. As stated many times, we could dodge those attacks easily and collapsing the roof isn't gonna be easy. They make obvious, huge holes to lure us in, but Mira is gonna bomb those. Brain's destructive magic and Hoteye's liquid ground are easy for us to dodge, but moreover they will help collapse their own tunnel. We don't even need to go into CQC and put them to sleep/eat them, since they are lying among the rubble they helped create themselves.
     
  13. Melodie ̣

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    I never stated such. :pek
     
  14. Azeruth TT3 Champion

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    I feel like Bisca and Klodoa will be killed pretty quickly, Mira and Fukuro are getting up into the air quickly and Bisca probably won't find a good hiding spot in time. As for Klodoa, he's a floating stick that can be snapped in two easily.

    I don't see any issue with Dookie's team getting underground, and I don't see Space's team killing them before they do. The issue lies in how well Dookie's team can attack from underground towards two flying opponents. I doubt they can hit them, so they're relying on collapsing the building, which is going to take a long time. Meanwhile Mirajane is blasting Yami at them the whole time.

    I was very slightly leaning Dookie last night, this morning I'm slightly leaning Space.
     
  15. SinRaven Son Raven Jesus

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    Match has been extended by 24 hours
     
  16. DookieMonster Just a fan

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    Hoteye's Liquid Ground being Liquid:

    While it would make sense for anything ground he manipulated would stay liquid. This is Fairy tail where everything is magic. You will notice throughout these few scans [1 (http://www.mangapanda.com/135-7249-11/fairy-tail/chapter-134.html),2 (http://www.mangapanda.com/135-7249-15/fairy-tail/chapter-134.html),3 (http://www.mangapanda.com/135-7250-3/fairy-tail/chapter-135.html)] that Hoteye's Liquid Ground quickly reverted back to a normal state of being solid ground rather than staying in liquid form. Right here (http://www.mangapanda.com/135-7250-4/fairy-tail/chapter-135.html). You will notice that Liquid ground (http://www.mangapanda.com/135-7250-6/fairy-tail/chapter-135.html)[1 (http://www.mangapanda.com/135-7250-7/fairy-tail/chapter-135.html)] kept the crater it formed which means this tunnel network is totally plausible and it won't falter because it was once liquid.

    Hoteye has shown extreme use of Liquid Ground (http://www.mangapanda.com/135-31420-9/fairy-tail/chapter-151.html) to take out quite large buildings with one use[1 (http://www.mangapanda.com/135-31420-10/fairy-tail/chapter-151.html)]. This use can be used to surely collapse the building through several uses as we tunnel around taking out this buildings foundation.

    There is the question oh if the building collapses so do my tunnels. Well the Tunnels don't matter imo. The only place that matters is where my team is Brain & Hoteye. The area in which Hoteye is however he has complete control of the Liquid Ground he can manipulate so the tunnel shall never collapse on him nor Brain. Also think of this situation as if your own home collapsed on itself. Your home collapsing has no effect on what is underneath it at all. In some situations people are even trapped in their own basement. The bottom floor of any building is made to withstand a great amount of weight. Hoteye and Brain however are targeting the foundations of this building which are key points that hold a building up. Without the foundations this location will fall onto Mirajane bringing her down to Brain & Hoteye's level where we will capitalize on that moment.

    Last note: Just because Mirajane uses Yami on dummy holes I made doesn't collapse the network of tunnels I have already made. It would simply close that one hole. There is no domino effect here.
    =====================

    Space's team has no tracker

    If my team is underground and Bisca and Klondoa while weak in stature are two easily hidden characters in this "Quite Quite Quite Quite Large" building. Their job is to hide and in this location. They will achieve such a thing. Especially since my opponent has no idea where my team is at 90% of this match. Klondoa and Bisca should only be found when they are baiting the enemy into an area that is boobytrapped with Brain's Bomb or right where Brain&Hoteye want them. I also remember Fukuro's order being to eat Bisca. This will ensure the enemy team takes the bait as both Mirajane and Fukuro are together.

    The enemy has no idea we are underground nor any method to detect where we are and what we are doing at any point during this match besides when Brain launches a Dark Rondo which would make Mirajane evade rather than counter attack in which case Hoteye and Brain would have moved to a different part of the tunnel in which case they can plan their next move to attack.
    =====================

    Building Collapse and Bombing

    The building collapse is only one method of attack. Brain placing a bomb say on the roof or any part of the building where he can easily lure Miraj/Fuko into as they are flying around aimlessly will be very achievable many time this fight. An explosion of this calibur (http://www.mangapanda.com/135-34351-12/fairy-tail/chapter-153.html) or even more-so since I ordered brain to use a hefty amount of magic as to finish Mirajane off just as it did Jura.The explosion is city block large (http://www.mangapanda.com/135-34351-14/fairy-tail/chapter-153.html)[1 (http://www.mangapanda.com/135-34351-18/fairy-tail/chapter-153.html)] so it will have no problem encompassing this train station even collapsing this location as planned for even more damage to Space's team.

    =====================

    Train station
    This is the Train Station (http://www.mangapanda.com/135-7126-8/fairy-tail/chapter-11.html) also. Just because it's outside it doesn't mean my team is leaving the location. I don't see any rule saying a team may not go outside of the building they start in.
    =====================

    Space's method of attack

    Mirajane's only method of attack seems to be Yami (http://www.mangastream.to/fairy-tail-chapter-220-page-15.html). As you can see it only blows a small area as the explosion isn't larger than the surrounding trees. This location is quite large and Mirajane can't find my team at all while we are underground. What exactly are the chances of her hitting us in this large location with no method of knowing where my team is.

    Fukuro can only eat his opponents and as he plans to do so will lead Space's team into one of Brain's bomb traps as he goes after Bisca/Klondoa.

    According to their strategy Fukuro will eventually attempt to eat Bisca. In which case, the Bomb Trap will totally be successful as their team will head to ground level where Brain's and Hoteye's attacks are unexpected and can actually reach.
     
    Last edited: May 20, 2013
  17. LovePeaceandHope Active Member

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    Sweet some rebuttals.

    I'm going to edit my vote in this post. Should be about 30 minutes. Hopefully we can get a few more votes in here before match is up.
     
  18. LovePeaceandHope Active Member

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    K bisca hides and scouts. So not really shooting atm. Will communicate telepathically.

    Similar stuff with Klondoa. Only he'll use some timed attacks with brain.

    Sadly no hijack for Brain anymore. Brain can aid Hoteye in getting to dirt if necessary.

    K

    Hoteye tracking with aid of telepathy. Got it.

    Quote:
    ----This part of Phase II will be completed with Ākaibu: Shinen Dentatsu Mahō[1,2]. Liquid Ground/Dark Caprico is only being used if you don't believe ^ is okay to use. Brain will use a hefty amount of magic, max will be half his magic power. [/QUOTE]
    Brains going to be using up to half his magic power on his explosive trap. If I don't buy it then he can use liquid ground/dark caprico.


    Once underground and if Mira is still within the building we will collapse the building via Liquid Ground and Dark Caprico if necessary to break certain structures/pillars. We will do so from outside of building to be safe. [/QUOTE]
    Ignoring part about outside. Not convinced thats part of location. But collapse the building via liquid ground and caprico as necessary.


    Not sure I completely understand this part. But I guess if you were to be able to go out side and the enemy followed Klondoa and Bisca would attempt to get enemy back inside?

    So Caprico/Rondo + Liquid ground to bring them down, then Liquid ground for capture leading to rondo and caprico. Pretty decent tactic here. I like it.

    So if can't collapse building you got sniping with caprico. Not a bad strategy. Personally I like
    Rondo a little more as a snipe since it can be directed at different angles. But Caprico is good too.

    Large hole. Bisca and Klondoa flee into hole to attempt to entice mira and fuko into. All a facade that leads to bomb trap to finish Mira. hoteye is monitoring the whole time.

    Alright, think I'm finished with Dookies strat onto spaces.
     
  19. LovePeaceandHope Active Member

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    A note on medium distance. Team flies.

    Basically, we fly we find.

    I don't think your team has knowledge on hole. Thus I don't buy Mira blasting it with Yamis. At first sure, since your main strat has her blasting them off anyhow.. But since your strat orders eventual CQC thats still an option in my book.

    Target bisca then Hoteye and then Brain. Order tor fuko to eat.
     
  20. DookieMonster Just a fan

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    Oh I'm not sure what I thought either.lol I probably meant back to where I want them but however you interpret it is fine too
     
  21. LovePeaceandHope Active Member

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    My thoughts:
    While there isn't LOS in this location, I agree with space. Its a fairly decent location to look around in once airborn. That said, I think Hoteye and Brain get underground before being seen. Bisca and Klondoa are going to eat yamis though. Fuko sniping isn't all that important tbh. Theres really no one for him to snipe so its not factoring in my vote.

    Second thing is, I agree with Dookie. I don't think Hoteye has to leave a hole behind. But thats one point I'm open to reconsidering.

    Which leads me to the whole clash scenario. I think Dookie would of benefited from specifying how deep the explosive trap should be. Just somewhat deep...in which case a yami might destroy it or really deep where its not going to get hit?

    Side point here, Bisca and Klondoa are dead. So hoteye makes it probably just look like enticing liquid stuff. And to be perfectly honest. I'd presume that Mira would blast that first. If that didn't work though, I could see her chasing down it after having some rondos and capricos fired at her.

    Which leads to the next part of the strategy, the collapse of the roof. As I see it Hoteye has decent range. But not 3 stories while underground worth of range. so as of now, I'm envisioning a Hoteye + Brain that are relatively close to the surface with Brain firing off capricos and rondos. Particularly as they'll be aimed at the roof. Once the roof is close enough to the ground that he can manipulate it, I'm sure he'll try to do so and encapsolate Mira.

    I imagine that Mira will counter with a few Yamis. Since I don't envision liquid ground working at that distance, I'm thinking that she'll just punch through the roof with her strength. The rondos/capricos/collapsing roof might injure fuko. Though I'm sure Mira woult priortize his safety.

    My conclusion:

    Overall, neither side is presented with a lot of opportunities to damage the other. But thus far I see four in total.

    The first, is when bisca and klondoa kick the bucket it. Klondoa may be at a higher level and thus nor releveant to this, but bisca should still be on/near the ground. After she gets Yami blasted she's to be eaten by Fuko. And well, thats a good opportunity for Dookie to take fuko out or at least injure him.

    Point two is Dookies trap. If dookie can convince me that Mira goes down the hole....he's got my vote. But as of now, I see it getting Yami blasted first. Seeing how this is early in the match, that Mira's first move when approaching in the strat, and Dookie didn't specify how deep for the trap to be. So I think it gets Yami blasted and rendered ineffective.

    As an aside: Granted that wouldn't necessarily render the trap useless if Mira still went in it simply because if she chases down the hole it gives Hoteye a good opportunity to use liquid ground. Enough to kill her? No. But could do damage. That said, once the trap gets blasted, and given the vulnerabilities it has for the underground network, I'd think Hoteye would just close it off. Am open to reconsidering..

    Point three is during the roof collapse. Due to the size of the location, I think Hoteye and brain are going to have to be near the surface to have any hopes. One on hand, the attacks needed to take down the roof would be effective. I'm also particularly fond of Dookies encapsulate in the liquid tactic. However, while fuko may take some damage if he's still alive I'm not seeing Mira with her speed or strength getting serious damage from the attacks or from the roof. Only way I see Dookie winning here is if he could convince me that his team has the better stamina + he can wear her down endlessly. Not convinced of that at the moment, but open to the idea.

    On the flipside, being near the top puts them at risk against Yamis. And eventually I think Mira will figure out the best method to effectively deliver them against Brain and Hoteye before they can scurry. And once brain/Hoteye get yami there open for Mira blitz.

    So when its all said and done, I think Space or really Mira will win this more times than not.

    Vote: Space.

    Both sides had good strats. Wasn't an easy decision to go through. And really I think its fairly similar to the situation I was in against Kagura last tourney.

    I really debated about how I envisioned Mira approaching the holes since she has orders for CQC. But at the same point, she's supposed to find the enemy through the sky. So when all said and done I'm just seeing her going up to find out which hole to whack next. Unfortunately for dookie thats putting her outside of easy target range and makes him susceptible to yamis.
     
  22. DookieMonster Just a fan

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    I think eventually they will approach CQC as well as you previously thought which is down the holes in which case I'm more than prepared for a mounted attack against Mirajane. ---Essentially I envisioned her use Yami then blitz in or circle enemy then blitz punch/sleep combo, but that's just me.

    The thing is are you sure my team has to outlast Miraj? Or does Miraj have to attempt to outlast my team?

    Because from what I can see...Mirajane is blind firing a lot of Yami's in the hopes of finding and blasting Brain and Hoteye. Mirajane is firing at holes, movement, klondoa and bisca whom are surely more than able to dodge one or two Yami's then die rather than none since they are running away rather than fighting head-on.

    As you mentioned Mirajane is playing whack a hole with Yami this is uses a good amount of magic and unless Mirajane is planning to use all her magic blasting away at nothing, I believe she will eventually dive one of these holes and enter CQC as Space's strategy.

    ^The reason I believe this is because Satan Soul has a constant drain of magic as long as it's being used. Along with the spamming of Yami. This form is not going to last which is why I was readied myself for this
    I planned for Brain & Hoteye to wait Satan Soul out via being safe underground. Brain could use archive on Satan Soul to discover such a weakness himself, but following my strategy, Satan soul will eventually run out with constant Yami spam where I will capitalize on that moment. The Caprico sniping was once Mirajane eventually relaxes, but sniping every now and then is the same to me.
     
  23. SinRaven Son Raven Jesus

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    Match is over.

    Space 1:0 DookieMonster

    Space won


    't was a close win... good match Dookie, thanks for voting LPH.
     

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