Another guide by yours truly. What do I need to consider when building a competivie pokemon. There are many factors when wanting to build a competitvie pokemom. The main ones are:- Movesets EV's IV's Natures Hold items. This guide will be split into these main factors cause that is what ou need to build a rteam strong enough to beat hard, tough powerful trainers (like Dynamic Dragon XD) Movesets I take it you know what movesets are so there is no point expaling what they are. When deciding a moveset you have to consider the fact that you can't have two moves of the same types unless its a power up move or a move like Spikes or whirlwind. You also have to consider that the moveset should be varied to take down a good selection of pokemon. Take this moveset of an infernape as an example. Earthquake Grass knot Close combat Flare blitz. This is a standard moveset for a competive Infernape. Flare blitz and close combat cover a fair majority of pokemon, mostly common pokemon used in this generations teams. The moveset is a mixed sweeper moveset, so it can take down a a good selection of pokemon without too much trouble,. Earthquake takes down electric, ground, rock and steel pokemon, grassknot takes down the likes of water pokemon and works effective with heavy pokemon like snorlax. Close combat takes down rock, ground, steel and noraml pokemon, amd with a hasty nature, defence being lowerd while using it is not important. However, movesets are dependant on the natures, a topic that I will cover later in this guide. EV's X IV's Spoiler: A pokemon has 6 stats: HP Atk Def Sp. Atk Sp. Def Spd and every pokemon gets a random Individual value (consider it an extra bonus) ranging from 0 to 31. ( to get an idea of the individual values of a pokemon JUST BORN you can use two methods, leveling up to at least lvl 20 with rare candies or using the day care, IT NEEDS TO LEVEL UP WITHOUT FIGHTING OR GETTING EXPERIENCE OF ANY FIGHT = no exp.share, and using an IV calculator like the one at Serebii.net) getting a 0 doesn't mean it's bad... but you're not getting any extra push that could mean victory or defeat... so people aims to get better values on their pokemon by catching, trading or random breeding the pokemon they want. But there's an option to at least make it easier. Breeding helps to inherit or "pass down" some of those individual values from the parents to the babies. This is an example (showing stat/IV) Male: hp/31 atk/16 def/30 Sp.Atk/2 Sp.Def/31 Spd/20 Female: HP/11 Atk/30 Def/0 Sp.atk/25 Sp.Def/31 Spd/29 let's say this pokemon will be a defensive wall, the Sp.Def on both parents is 31, they can reach the highest value on Sp.Def, and look.. the father has also the highest HP and a very good Def. so we'll be aiming to get those 3 values inherited... the HP and Def of the male and the SP.def of the female... why only 3?... there's a rule for IV breeding... 3 of the IV's of the baby will be inherited from the parents at random and the other 3 will be totally random, so it still be a matter of luck... only that you have a higher chance now of getting the combination needed. getting the right 3 values can take a long time and lots of rejected babies but you don't need to aim for perfection.. you can use the better babies you get if you get tired. In pokeomn Emerald there was a guy who evaluated your pokemon by their IV's but now each pokemon has a little flavour text on his summary Here's the different options and the range of values they cover: HP: Loves to eat (0, 5, 10, 15, 20, 25, 30) Often dozes off (1, 6, 11, 16, 21, 26, 31) Often naps (2, 7, 12, 17, 22, 27) Scatter things often (3, 8, 13, 18, 23, 28) Likes to relax (4, 9, 14, 19, 24, 29) Attack: Proud of its power (0, 5, 10, 15, 20, 25, 30) Likes to trash about (1, 6, 11, 16, 21, 26, 31) A little quick tempered (2, 7, 12, 17, 22, 27) Likes to fight (3, 8, 13, 18, 23, 28) Hot tempered (4, 9, 14, 19, 24, 29) Defense: Sturdy body (0, 5, 10, 15, 20, 25, 30) Capable of taking hits (1, 6, 11, 16, 21, 26, 31) Highly persistent (2, 7, 12, 17, 22, 27) Good endurance (3, 8, 13, 18, 23, 28) Good perseverence (4, 9, 14, 19, 24, 29) S.attack: Highly curious (0, 5, 10, 15, 20, 25, 30) Mischievous (1, 6, 11, 16, 21, 26, 31) Thoroughly cunning (2, 7, 12, 17, 22, 27) Often lost in thought (3, 8, 13, 18, 23, 28) Very finicky (4, 9, 14, 19, 24, 29) S. Defense: Strong willed (0, 5, 10, 15, 20, 25, 30) Somewhat vain (1, 6, 11, 16, 21, 26, 31) Strongly defiant (2, 7, 12, 17, 22, 27) Hates to lose (3, 8, 13, 18, 23, 28) Somewhat stubborn (4, 9, 14, 19, 24, 29) Speed: Likes to run (0, 5, 10, 15, 20, 25, 30) Alert to sounds (1, 6, 11, 16, 21, 26, 31) Impetuous and silly (2, 7, 12, 17, 22, 27) Somewhat of a clown (3, 8, 13, 18, 23, 28) Quick to flee (4, 9, 14, 19, 24, 29) the ones in bold contain the highest value of 31... so you should aim for those and check with the calculator if theyare indeed 31's... cause they can be of a lower value btw... the message appears depending on the HIGHEST IV the pokemon has, but if it has more than 1 value at 31, the message will be chosen at random form them (a 31 hp 31atk pokemon can say either "often dozes off" or "likes to trash about" for example) Natures Like EV's and movesets, Natures are vital when you are preparing a good balanced team. These are the natures. X Ok by following this, if I get a snorlax with a Adamant nature, I will EV train it with 252 attack evs. 252 defence evs and 4 hit points evs, focusing on attack EVs most cause of the nature. If you don't get the nature you want the first time, re breeding helps (or if its a one off pokemon like Rotom, soft reseting helps cause Natures are random, hopefully it won't come to that if you are lucky.) Hold items Hold items are also important, cause they can either power up the stats of your pokemon, or lower the stats of your opponents pokemon. Hold items can either work in battle or outside of battle, but I am talking about in battle in this guide. So say I have a nsorlax and it has a rest move, I will kae it hold a lum berry so that when it uses rest, lum berrry effect is that when the pokemonm holding the item is affect by any status affecting moves, it will automatically heal the pokemon, and seeing as rest makes the use sleep, it will heal the user's status, maing it a +1 on your side, and a -1 on the opponent's side. Leftovers is another common hold item, it heals the pokemon by a bit while battling, using it with a defencevie will make it annoying as hell to beat, especally if you fighting a blissy or snorlax. To find out about the different kinds of hold items, look on serebii X To sum it up, to build a competitive team, you are going to have to consider IV's, EV's, Natures, movesets and hold items. Also, I wanted to talk about egg moves, but there is not really much to say, just look on serebii for egg moves. X Tip - By catching a ditto with an adamant or jolly nature, giving it verstone and breeding it with the pokemon you want to train will give the egg pokemon the nature of the ditto, same applies to female versions of pokemon. Type Chart Spoiler: X Links X X X X Hope this helsp, also, if this guide has any wonky bits, helping make this better will be appreciated.