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Magnolia Stadium Guide

Discussion in 'Magnolia Stadium' started by Atlantic Storm, Oct 20, 2012.

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  1. Atlantic Storm Booze Intermission Administrator

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    [REFERENCE] Magnolia Stadium Guide
    credit to Chainer, who is the trademark owner of Roman numerals and the alphabet

    I. Introduction
    II. Thread Types

    • a. Practice Matches
    • b. Tournament Matches
    • c. Discussion Thread
    III. References

    • a. Rules
      • a I) Voting Rules
      • a II) Contestant Rules
      • a III) Match Rules
      • a IV) Discussion Rules
    • b. Team Making
    • d. Locations and Distances
    IV. Tier List and Character Changes/Additions

    • D. Rule Changes, Updates and Discussions
    • E. Miscellaneous
    V. Tournament Directory

    VI. Practice Match Directory

    • a. Scoreboard
    • b. Matches


    ---

    I. Introduction
    Hello, and welcome to the Guide thread. The Fairy Tail Tournament is a competition in which contestants and tournament participants choose and select characters from a tier list (refer to section II, part b) and face off with other participants. You play as the strategist of a team of Fairy Tail characters, trying to lead them to victory against your opponent's team.

    II. Thread Types

    a. Practice Matches
    Practice matches are a way to have matches when tournaments aren't on (or when you've been eliminated from one): these are meant to provide a more relaxed form of competition from standard tournament matches. To get a match, simply hop onto the discussion thread, make a team and request a match.

    b. Tournament Matches
    Tournament matches are matches that are part of a certain tournament (as the name might have been implied). Unlike practice matches, these are highly competitive and generate the most activity.

    c. Discussion Thread
    These threads are here to discuss potential tournaments/future tournaments, raise concerns, request matches and (for the moment) character discussions and polls. Any queries should be directed here.

    III. References


    a. Tournament Rules

    Voting Rules

    1. Make your vote clear; either bold it or format it in some way for it to stand out. For example: vote: User.
    2. Show evidence that you've read both strategies to justify your vote. While reading rebuttals are not compulsory, it is recommended that you do so. If no reasoning or proper justification is given in the votes, the vote is voided.
    3. Duplicate account votes are voided.

    Contestant Rules

    1. You are only given 48 hours to post your strategy upon the time your match is posted.
    2. You can defend your strategy, criticize the opponent's strategy and rebuttal votes for the opponents as much as you want as long as you're within the time limit. If you wish to win your match, this is strongly recommended.
    3. No bribery of votes. This will cause you the match-up and will be kicked out of the tourney right away.
    4. You can debate against voters but they are not obliged to defend their vote, though you can convince them via rebut.
    5. Please, if do not open spoiler tags if you haven't posted your strategy yet. This may give you unusual advantages w/c would be unfair to the others.
    6. Do not read your opponent's strategy before you post yours. This is against the rules and is punishable by instant disqualification.

    PS: If you feel like your opponent won't make it in time and you fear that others may read your strategy and prepare for it, you can send them to organizers, and they will be the one to post it if ever your opponent makes it.

    Match Rules:

    [sp= In Character Rule]
    Your team is obliged to obey you. They will not tolerate any "Manga induced stupidity" within the match (EG: Juvia not attacking Gray due to obsession; Ichiya being stupid when Erza is around; Natsu's recklessness). As long as their not violating the rules, they will follow your strat at will. [/sp]

    [sp= Knowledge]
    This is a big issue. Each character has all first hand knowledge they have in the manga. They also have perfect knowledge of their own team’s characters which is assumed to be shared before the match. They may have second hand knowledge, that is, in-character knowledge they’re imagined to have despite not showing in the manga) but it’s up to each voter to decide that.

    Their knowledge of each other does not extend to emotional ties that might be detrimental to their ability to fight. Earlier iterations of the same character do not share knowledge with their later forms.

    Characters have knowledge up to the last chapter before the registration of the Tournament your match is in. Anything they learn in a future chapter doesn’t count in the Tournament you’re participating in.[/sp]

    [sp=Metagaming]
    You may not write your strategy in such a way as to use your own personal knowledge of your enemy team, where your own team lacks such knowledge, to your advantage. This means that you cannot prepare contingencies to attacks your team doesn’t know about or tailor your strategy to defeat about around their defenses when your team isn’t aware of them. If your strategy is metagaming it may be judged invalid, leaving your team without a strategy.[/sp]

    [sp= Preparation]
    Your team has endless time to prepare. They can exchange knowledge, trade items whatsoever. But they cannot prepare any magic during this time (EG; Azuma prepping to suck magic powers from tenrou if ever it is the location of the battle; Freed setting up runes)[/sp]

    [sp= Flight]
    Characters who can fly can't stray more than 75 meters above the location. [/sp]

    [sp= Sudden Death/Overtime]
    Match Extensions
    Each typical tournament match runs for 72 Hours (Three days). When there are twenty-four hours remaining, a warning may be posted, but is not required. Since it is optional, the lack of a warning does not warrant an extension of the match. If a match ends in a draw, then a 24 hour extension will be added, and the match will go into overtime.

    Sudden Death
    If after 24 hours, the match is still tied will be extended then it will go into sudden death. The first vote received will be the deciding factor, and the recipient of this vote will win the match.[/sp]

    Discussion Rules:

    General Rules:


    1. Every discussion and/or issue will require at least one poll to conclude the issue.
    2. Anybody can open the poll, but should follow the poll procedures.
    3. The poll will be kept open for 24 hours after the initial 24 hour open discussion.

    b. Team Making Rules
    From the X, you can select characters and build a team of a total value of up to 80 points, with a minimum of 70 points. Make sure you refer to the character profiles carefully to check for any banned moves! ​
     
    Last edited: Dec 31, 2012
  2. Atlantic Storm Booze Intermission Administrator

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    c. Locations and Distances

    In each match, along with a location, a distance will be randomized along with it. There are three different starting distances: short, medium, and long.

    Short
    This is the closest possible starting distance in matches. There is line of sight in every location at short and is out of the immediate range of most attacks, with a few exceptions, and a blitz is a possible strategy at this distance.

    X is probably what short distance would look like in the manga.

    Medium
    Medium is around twice the distance of short distances, though still retains line of sight at most locations bar a few exceptions. Blitzes and most magical spells reaching across this distance is a clear no, though there are a few long ranged spells which could reach.

    Medium distance is roughly X, from where Mystogan is standing to where the Dorma Anim is.

    Long
    This is the longest possible distance available, and is roughly twice that of medium distance. Only a few locations have line of sight, but the distance is far too great for anything to be observed in great detail. Very few attacks will be able to reach at this distance.

    Long distance is something along the lines of X, or X (from Natsu to Mystogan).

    Spoiler: Location Descriptions

    [X]

    Spoiler: Description
    Short, Medium, Long: The teams start at an appropriate distance on one of the short bridges above the canal. The teams are not located on the same bridge and are separated by the water.

    Line of Sight: YES


    [X]

    Spoiler: Description
    Short, Medium, Long: The teams start at an appropriate distance with the railroads and trains separating them.

    Line of Sight: NO


    [X]

    Spoiler: Description
    Short: The teams start at an appropriate distance the platform Natsu & co are standing on.

    Medium, Long: The teams start at an appropriate distance on opposite sides of the bridge under one of the gateways.

    Line of Sight: YES


    [X]

    Spoiler: Description
    Short, Medium, Long:The teams start at an appropriate distance facing each other at opposite sides of the location.

    Line of Sight: YES


    [X]

    Spoiler: Description
    Short, Medium, Long:The teams start at the appropriate distance along the pathway the villagers are gathered.

    Line of Sight: YES


    [X]

    Spoiler: Description
    Short, Medium, Long:The teams start at an appropriate distance in the location. The weather conditions are the same as they were during Natsu and Lucy's mission there.

    Line of Sight (Short, Medium): YES

    Line of Sight (Long): NO


    [X]

    Spoiler: Description
    Short, Medium, Long:The teams start at an appropriate distance along the pathway of Deloria's breath attack. One starting in Deloria's position and the other on the opposite side.

    Line of Sight (Short, Medium): YES
    Line of Sight (Long): NO


    [X]

    Spoiler: Description
    Short, Medium, Long: The teams start at an appropriate distance on opposite sides of the location (similar to Laxus and Mystogan's positions).

    Line of Sight: YES


    [X]

    Spoiler: Description
    Short, Medium, Long: The teams start at an appropriate distance within the park on opposite ends of the gate entrance. Teams may not the leave the amusement park.

    Line of Sight(Short): YES
    Line of Sight (Medium, Long): NO


    [X]

    Spoiler: Description
    Short: The teams starts on the rocks out of the water.

    Medium, Long: The teams start at an appropriate distance on the wooden platforms above the rocks and water.

    Line of Sight (Short): YES
    Line of Sight(Medium, Long): NO


    [X]

    Spoiler: Description
    Short, Medium, Long: The teams start at an appropriate distance on opposite sides of the stadium.

    Line of Sight: YES


    [X]

    Spoiler: Description
    Short, Medium, Long: The teams start at an appropriate distance along the shoreline, with the water on one side and the rock formations on the other.

    Line of Sight: YES


    [X]

    Spoiler: Description
    Short, Medium, Long: The teams start at an appropriate distance in the location, with the dragon skeletons between them.

    Line of Sight: NO


    [X]

    Spoiler: Description
    Short, Medium, Long: The teams start at an appropriate distance on opposite sides of the pathway. Teams may not leave the general area of the pathway. In other words, the buildings and water beside it are off-limits.

    Line of Sight: YES


    [X]

    Spoiler: Description
    Short, Medium, Long: The teams start at an appropriate distance at ground level.

    Line of Sight(Short): YES
    Line of Sight(Medium, Long): NO


    [X]

    Spoiler: Description
    Short, Medium, Long: The teams start at an appropriate distance on opposite ends of the cave.

    Line of Sight: YES
    Important Information: Fairy Tail Mages are not affected by the island's tree, and Azuma may not use his Great Tree Arc to drain magic power from it. For all intents and purposes, Tenrou Island's tree is normal. The water left over from the fight also remains here.


    [X]

    Spoiler: Description
    Short, Medium, Long: The teams start at an appropriate distance on top of the roots. The teams are located on different roots of the same height.

    Line of Sight(Short): YES
    Line of Sight (Medium, Long):NO
    Important Information: Fairy Tail Mages are not affected by the island's tree, and Azuma may not use his Great Tree Arc to drain magic power from it. For all intents and purposes, Tenrou Island's tree is normal. The water left over from the fight also remains here.


    [X]

    Spoiler: Description
    Short, Medium, Long: The teams start at an appropriate distance on opposite ends of the location (similar to Team Natsu and Hades positioning). Teams may not leave the battleship.

    Line of Sight: YES
    Important Information: The ship is located at the same place as it was in the manga;Fairy Tail Mages are not affected by the island's tree, and Azuma may not use his Great Tree Arc to drain magic power from it. For all intents and purposes, Tenrou Island's tree is normal. The room is in the state it was before the battle.


    [X]

    Spoiler: Description
    The teams start at an appropriate distance starting at one of the entrances. The Labyrinth does not spin like it does in the manga.

    Line of Sight (Short, Medium): YES
    Line of Sight (Long): NO



    [sp=Location Boundaries]
    You cannot move from one location to another.[/sp]

    [sp=The Dragon Slayer Rule]
    Moving locations such as Nirvana do not cause Dragon Slayer motion sickness to take effect.[/sp]
     
    Last edited: Dec 7, 2012
  3. Atlantic Storm Booze Intermission Administrator

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    IV. Tier List and Character Changes/Additions

    The changes listed under the following tournaments are ones that were made specifically after the tournament in the title. For instance, the rules listed beneath 'Tournament 1' are the rulings, changes and additions made after the finals of Tournament 1, and for the following tournament afterwards (Trial Tournament 2). As a general rule, most polls last around 24 hours.


    TOURNAMENT ONE
    [sp]
    X X
    X
    X X
    X XXX
    XX
    X
    XX
    X X
    X X
    X X
    X
    X
    X
    X
    X
    X
    X
    X
    X
    X
    X
    X
    X
    X
    X
    X
    X
    X
    X
    X
    X
    X
    X
    X
    X
    X
    X
    [/sp]

    TRIAL TOURNAMENT TWO
    Spoiler:
    X
    X
    X
    X
    X
    X
    X
    X
    X
    X

     
    Last edited: Jan 19, 2013
  4. Atlantic Storm Booze Intermission Administrator

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    D. Rule Changes, Updates and Discussions

    TOURNAMENT ONE
    Spoiler:
    X X
    X X
    X X
    X X,X,X,X,X
    X X,X
    X
    X X
    X X
    X
    X X
    X X



    E. Miscellaneous


    TRIAL TOURNAMENT TWO
    Spoiler:
    X
    X
    X
    X
    X
     
    Last edited: Dec 28, 2012
  5. Atlantic Storm Booze Intermission Administrator

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    VI. Tournament Directory

    Spoiler: Trial Tournaments

    X
    X


    Spoiler: Main Tournaments

    X
     
    Last edited: Jan 26, 2013
  6. Atlantic Storm Booze Intermission Administrator

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    Trial Tournament 2
    X - X

    Champion: Atlantic Storm
    Runner-up: Melodie

    Round 1

    1. X [0-4]
      Celestial Spirit Realm (Medium)
    2. X [4-2]
      Galuna Village (Medium)
    3. X [2-3]
      Cait Shelter (Long)
    4. X [1-0]
      Tower of Heaven Basement (Short)
    5. X [1-2]
      E-Land (Long)
    6. X [DQ]
      Dragon Graveyard (Short)
    Round 2

    1. X [4-0]
      Grimoire Heart Airship (Medium)
    2. X [0-2]
      The Beach (Short)
    3. X [DQ]
      Nirvana (Long)
    Semi-Finals

    1. X [2-1]
      Sky Labyrinth - Long
    Final
    X [3-0]
    Grand Magic Games Stadium (Short)
     
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    VII. Hall of Champions

    Spoiler:
    LovePeaceandHope: Tournament 1, 2012
    Atlantic Storm: Trial Tournament 2, 2013
    Azeruth: Trial Tournament 3, 2013

     
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    VIII. Practice Match Directory
    X

    a. Scoreboard

    Matches here last the standard 48 hours; 24 hours for the strategy and an additional 24 hours for voting.


    W = WIN | D = DRAW | L = LOSS | P = POINTS
    Win: 2 points
    Draw: 1 point
    Loss: -1 point

    W | D | L - P
    Atlantic Storm: 4 | 0 | 0 - 8
    Space: 2 | 0 | 3 - 5
    VastoLorDae: 0 | 0 | 1 - 0
    Melodie: 1 | 0 | 2 - 1
    Zeref: 3 | 0 | 2 - 4
    Final Giku Tenshou: 2 | 0 | 1 - 3
    SaishuSoda: 0 | 0 | 1 - 0
    Igneel: 0 | 0 | 3 - 0
    LovePeaceandHope: 0 | 0 | 1 - 2
    JoJo: 0 | 0 | 1 - 0

    b. Match List

    1. X (1-0)
    2. X (F)
    3. X (2-0)
    4. X (2-0)
    5. X (0-3)
    6. X (0-2)
    7. X (1-2)
    8. X (1-0)
    9. X (2-0)
    10. X (2-1)
    11. X (0-1)
    12. X (0-4)
    13. XX (3-2)
    14. XX (2-1)
    15. X(0-2)
     
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