Welcome to the Naruto Forums.
If this is your first visit, be sure to check out the FAQ by clicking the link above.
You may have to register before you can post: click the register link above to proceed.
To start viewing messages, select the forum that you want to visit from the selection below.
It's reached it's initial funding goal and it's all about the stretch goals at this point. The PS4, Vita and Wii U versions of the game come at $80,000 which considering how much time is left in the kickstarter is pretty near a sure thing. However some of those stretch goals are DAMN tempting such as airship combat!
The game is being made with Unity which is why PS4, Vita and Wii U are even possible. He's already gotten in touch with Nintendo and Sony to make sure there were no roadblocks in his bringing this game to those platforms.
The main character is named Mithos and will be voiced by Todd Haberkorn (Natsu from Fairy Tail).
I'd go on more but I have work I have to get back to! Read up on the link, looks like this could be the old school style jRPG that some of us have been waiting for.
A new week is here, and with it a new Kickin’ it with! This time around I got to talk to Disastercake about Soul Saga, a love letter to the J-RPG genre.
4cr: Welcome. Could you please fill us in on a bit of info about yourself?
Hey! My name is Mike Gale and I’m an indie game developer in Seattle, Washington working on a JRPG inspired game called Soul Saga. I grew up on a miniature horse farm, moved out to Seattle to follow my dream of making games, got a job at Microsoft, and then quit it to make Soul Saga! After gathering all the information I need, I’m now on Kickstarter to ask fans for help!
4cr: What is Soul Saga all about?
Soul Saga is about the world of Oterra that is currently split into 3 major regions:
The scarred surface world, devastated by a cataclysm 300 years earlier, the Tempest reef, which is a barrier of storm clouds floating above Oterra, and Medonia, which is a nation on a floating island above the Tempest Reef.
The islands of Medonia are starting to die and fall from the sky, so now the people have to go down to the surface world to try and find a way to save their homeland. One of the people joining the race is Mithos, except his plans are a little different. He’s not interested in saving the floating islands; Mithos want to defeat the strongest beast in the world so his people can try to live on Oterra’s surface once again. The story will give the player insight into the world of Oterra, the bizarre and interesting creatures and civilization nested deep within the Tempest Reef, the corrupted politics of Medonia, and the seedy underworld of Medonia’s secret crime syndicates.
4cr: The campaign for Soul Saga has been doing great since the start, with an average of $4,000 pledged every day, and has already reached it’s funding goal of $60,000 goal. What made you decide to develop this J-RPG.
JRPGs are what really hooked me into games. I love how they are basically all forms of media combined into one beautifully orchestrated piece of art. The RPGs from the SNES and Playstation 1 and 2 days have inspired me to write stories and make games like them, so I’m here to do it!
4cr: Is Mike Gale (A.K.A. You) the only person working on Soul Saga? Doesn’t that make it hard to work on such an ambitious game?
It’s ambitious for sure, but if it wasn’t then it wouldn’t be fun. I have a lot of project management and experience gained from college, Microsoft, and working on Soul Saga over the years that most indie devs don’t have. I will utilize these skills to get Soul Saga done on time and in budget. Also, I outsource a lot of the artwork to artists and studios around the world, so I won’t actually be doing every tiny peice by myself. While managing these artists remotely I will be doing the writing and programming.
4cr: You’ve announced a Wii U stretch goal for reaching $80,000 in pledges, and you’re also in talks with Sony reps in North America and Europe about getting the game out for a Playstation branded console. How do you plan to tackle the ports on top of developing the game for its PC/Linux/Mac release?
Unity has really made something amazing with their business model and game engine. They’re already working on their WiiU and Playstation engines, which will allow me to port in the PC Unity project to them! I plan to develop for the PC/Linux/Mac version first. I will then take in all the feedback of things that need to be fixed, apply those fixes, then I will start working on a port to Playstation, then WiiU. I’m porting to WiiU last because it will be adding unique features that take advantage of the cool WiiU GamePad! It should take about a month to port to each of these since I’m using Unity.
4cr: Could you please let us know why the game isn’t scheduled for release until the second half of 2014?
Art can take a long time to get developed, and I want some extra padding of time for the porting. It’s possible I could get it done earlier.
4cr: You’ve got a nice mix of digital and physical rewards for backers, and two rewards definitely catch my eye: the artbook and the figurine of Elise. Could you please elaborate on how big each one will be?
Thanks! The artbook will be approximately 30 pages fully colored with beautiful concept art and unique design notes talking about the game design decisions I made. The Elise figurine will be about 12 centimeters tall. And the people who order it will have the option of colored or uncolored. The uncolored is so they can paint it themselves or have a friend paint it!
4cr: Anything else you want to add before we wrap this interview?
I would like to say that this Kickstarter has been a great experience. No matter what happens, I am so happy to have been able to see the support from all these extremely generous backers. I knew that Soul Saga was targeting a niche market, which is why games like this aren’t really made anymore in the style I plan to do it in. If we make this goal I promise to make a game we all can love. But if we start hitting the stretch goals I can make it even better! One way backers can help do that is by getting into the beta to help give input on everything before the game goes live! I’d also like to point out to any potential backers that I do have add-on options located at the bottom of the page to help yo make your own tier!
Thank you very much for the interview!
And thanks to you, Mike. It was fun doing this interview, and we look forward to playing Soul Saga.
I'm surprised it's gotten so much funding so far. Over $20,000 in one day, hopefully this pace keeps up so we can get as many stretch goals as possible. I think it'll definitely hit $150,000 at the very least.
Would donate but has no money =C Still, looks awesome! Also, you HAVE to respect a man for putting so much effort into achieving his dream. He is making the game HE wants to make, and is doing everything he can to achieve that dream. you have to respect that.
Also, I was talking to him on kickstarter messages about various stuff, and he said he wants to add Zelda style items for advanced puzzle solving. Don't know how advanced those plans are or if he's going to do that in later games (as, for all intents and purposes, this will be a series of four games), but it's still cool.
Also, Mithos and Elise are in their early 20's, so ancient by JRPG standards. And he said he isn't talking about romance yet, but since it'll be four games it may not even take hold in this game. But Elise's character profile says she has a secret love for Mithos, so yeah.
Finally, I really hope the puzzle combat is actually utilized. I NEVER used Light magic in final Fantasy (aside from Haste and Slow in FFX- best battle system ever in an RPG), so I hope combat won't just boil down to just attacking at random aside from a few bosses. Puzzle aspects in combat sounds really awesome, and he's really into puzzles too like me, and he just seems like a cool. guy. And again, you have to respect a guy who is putting his all into making a game he wants to make.