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Old 06-17-2012, 01:25 PM   #1
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This is a continuation thread, the old thread is Here

Official Starcraft 2 website

Gameplay videos & trailers (IGN, streaming)

High quality direct downloads, courtesy of ssj3_Goku (originally from IGN)
Gameplay video 1
Gameplay video 2
Gameplay video 3
Gameplay video 4
Art trailer
Cinematic trailer

Report from the announcement

THIS! IS! STAAAAARCRAAAAAFT!!!!:


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Old 06-17-2012, 01:25 PM   #2
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Quote:
Under most circumstances, 99 percent is a milestone worthy of popped champagne corks and impromptu trips to Disney World. I mean, you’re basically done. Who cares if you cut a corner on the victory lap? As with every rule, however, this one has its exceptions. And in the whole of human history, Blizzard may well be the greatest. Observe.

“We are 99% done,” lead designer Dustin Browder told Kotaku, “but that last 1%’s a bitch. There’s something in for everything – it’s whether we like it or not that’s an open question. It’s the tuning and polish that really takes us a long time, and that’s where we get into the unknowns.”

“Like we could do a play-through next week that we’re like, ‘Wow this is really great.’ Or we could do a play-through and we still have 250 items we wanna fix. You know, historically speaking we’re doing pretty well. We’re getting there. But I don’t know for sure yet when we’ll be done.”

Most tellingly, an open (or even open-ish) beta’s not up and running yet, and Blizzard’s betas have a way of, well, being actual betas and not simply glorified demos. For instance, Diablo’s – while limited from a content standpoint – saw time extensions and overhauls/outright removals of series standbys. Meanwhile, some of Heart of the Swarm’s new units seem pretty ridiculous, so we’ll see what kind of fine tuning Blizzard deems necessary.

If I had to guess, I’d peg this one for late 2012 open beta and 2013 release – if only because Blizzard promised two launches this year, and Pandaria’s beta is already ongoing. But then, StarCraft’s proven me wrong in the past – for example, every single time I’ve ever thought I was even vaguely competent at it. So we shall see.
http://www.rockpapershotgun.com/2012...rcent-of-done/

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Old 08-18-2012, 05:16 PM   #3
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RAVENS ARE GOING TO MOVE FASTER AND CREEP TUMORS ARE GETTING THE NERF STICK

YES YES YES

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Old 08-18-2012, 05:32 PM   #4
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Source?

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Old 08-18-2012, 07:15 PM   #5
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tested it
ravens move and accelerate .25 faster

its a minor increase but it is significant enough since a raven is a caster :DD

maybe since i dont know zerg as well as T and P creep tumors dont seem bad...?

EDIT: http://us.battle.net/sc2/en/blog/687...sting-8_8_2012

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Old 08-18-2012, 09:27 PM   #6
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I am glad they did not went through with the tunnelling claws for Banes. That would be too overpowered .

I wish they do something about ghosts though. EMP while useful not as versatile as fungal growth or storms imo.

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Old 08-19-2012, 02:58 AM   #7
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they want terran to use raven more than ghost

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Old 08-19-2012, 02:49 PM   #8
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Quote:
Originally Posted by Danger Doom View Post
I am glad they did not went through with the tunnelling claws for Banes. That would be too overpowered .

I wish they do something about ghosts though. EMP while useful not as versatile as fungal growth or storms imo.
Against Protoss, I'd say it's imbalanced as you're effectively doing 100 instant aoe damage.

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Old 08-19-2012, 03:29 PM   #9
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emp is powerful enough, you shut down any energy based unit and do damage to protoss

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Old 08-19-2012, 06:16 PM   #10
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oh man

i love queen sniping
drop 4 full energy ghosts in a zerg base
cloak each of them snipe the same queen
move to the natural snipe queen
uncloak get into dropship fly away

still sucks you cant one shot a marine or some workers any more :/

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Old 08-20-2012, 02:44 PM   #11
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Well most of my openings will be 2 cloak banshees with 1 raven.

Drop 2 PDD and the banshees just reek havoc all over the zerg base.

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Old 08-20-2012, 03:28 PM   #12
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1 banshee 1 raven would do the trick
i'd go raven first because raven energy is more important
build up a PDD or 2
or maybe PDD and a turret

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Old 08-20-2012, 03:37 PM   #13
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Raven turrets are way under-respected. Those things can do a lot of damage if you drop them in the right place and your opponent is out of position.

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Old 08-22-2012, 03:56 AM   #14
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just saw an oracle shield up an either gold expo minerals versus a zerg player
FUCKEN HOTT

and i saw a warhound harass on a probe line

HAYWIRE ON PROBES =
I wanted to cry

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Old 08-24-2012, 02:18 AM   #15
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So I watched a Hots gameplay. They need to half that detonation time off the widow mine. I just saw a Terran dropped 15 mines and the toss was able to save his army with a easy split while engaging in a battle. Dont get me wrong I understand it needs to give you time to move out the way but it is ridiculous where you make it so easy for a split.

Banes and storms have no delay and us Terran have to do the safety dance just to avoid that.

The tempest needs to be looked at too. The vikings are the only reasonable counter beside massing a bunch of rines. Yet you need at least 5 of them per tempest. Reason being you cant kite the tempest so what ends up happening you lose a lot of viking just trying to take one of them down.

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Old 08-24-2012, 04:17 AM   #16
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Quote:
Originally Posted by Danger Doom View Post
So I watched a Hots gameplay. They need to half that detonation time off the widow mine. I just saw a Terran dropped 15 mines and the toss was able to save his army with a easy split while engaging in a battle. Dont get me wrong I understand it needs to give you time to move out the way but it is ridiculous where you make it so easy for a split.
> Unescapable burrowing unit
> Hits air or ground
> Costs the same as a Baneling, does 10x the damage
> bawwwww there's a delay

lol Terrans

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Old 08-24-2012, 12:30 PM   #17
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Quote:
Originally Posted by Nmaster64 View Post
> Unescapable burrowing unit
> Hits air or ground
> Costs the same as a Baneling, does 10x the damage
> bawwwww there's a delay

lol Terrans
It takes 5 secs to barrow . It has a range of a marine so with detection a stalker or Hydra can easily take it out.

It is design for map control since you know our tank lines are a joke to toss and zerg.

Also not like Terrans has to have excellent micro skills in Plat and up to you know dodge psi storm and Banes that just laughs at our army. Oh by the way that does not have a delay.


Last edited by Nice Dynamite; 08-24-2012 at 12:50 PM.
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Old 08-24-2012, 12:50 PM   #18
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Quote:
Originally Posted by Nmaster64 View Post
> Unescapable burrowing unit
> Hits air or ground
> Costs the same as a Baneling, does 10x the damage
> bawwwww there's a delay

lol Terrans
i want burrow movement for banes

it might balance out the mines xD

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Old 08-25-2012, 02:15 AM   #19
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Quote:
Originally Posted by Danger Doom View Post
So I watched a Hots gameplay. They need to half that detonation time off the widow mine. I just saw a Terran dropped 15 mines and the toss was able to save his army with a easy split while engaging in a battle. Dont get me wrong I understand it needs to give you time to move out the way but it is ridiculous where you make it so easy for a split.

Banes and storms have no delay and us Terran have to do the safety dance just to avoid that.

The tempest needs to be looked at too. The vikings are the only reasonable counter beside massing a bunch of rines. Yet you need at least 5 of them per tempest. Reason being you cant kite the tempest so what ends up happening you lose a lot of viking just trying to take one of them down.
tempest will upgrade up until 23 range twice the siege range

Quote:
Originally Posted by Nmaster64 View Post
> Unescapable burrowing unit
> Hits air or ground
> Costs the same as a Baneling, does 10x the damage
> bawwwww there's a delay

lol Terrans
a delay?
i can deal with that

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Old 08-25-2012, 11:35 AM   #20
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My biggest annoyance is both Zerg and Protoss were given units that crap all over siege tank ranges which pretty much ends the "defensive Terran" concept.

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